The baby was fussy all morning, and when he finally went to sleep, in the crook of his mother’s arm, after nursing we were scared to leave him alone in case the silence woke him up. […]
In the next week or so, I’ll be on the Dinofarm Games Community Podcast talking about the ethics of game design. My baby is just one week old, though! So I might not have been as […]
When we bought the land, the irrigation pond, formed at the lowest point of the property by an earthen dam now overgrown with pines, cherry trees, and hobbles of tangled honey suckle, had failed. After cutting […]
Here is where I am in July of 2017. Baby Time My spouse and I are having a baby in a few months. Its hard to know what to say about this since, in addition to […]
In this article I will try to address Keith Burgun‘s assertion that games should have a single goal and his analysis of certain kinds of goals as trivial or pathological. I will try to demonstrate that […]
I am slow to mature. That is why I squandered myself in graduate school. I could have embraced the opportunity to think critically about the philosophy of physics, in which I was at least up to […]
Big slow storms of Jupiter, help sooth us. Sooth us with your patient weather, ochre, gamboge, carmine, grey, swirling storms, giant. And auroras, lightning, huge, cathartic. Let us be like Galileo’s nameless daughter, who threw herself […]
Slow mottled gray skies, the empty plains somewhere in the blown out corridor from Houston to Galveston. Highway and plane noise, far enough for privacy but frisson- near enough for wanderers to run, run the risk […]
I’ve been pecking away at Inform 7 lately on account of its recently acquired Gnome front end. For those not in the know, Inform (and Inform 7) is a text adventure authoring language. I’ve always been […]
I’ve spent around a year now fiddling with and eventually doing real data analytic work in the The Programming Language J. J is one of those languages which produces a special enthusiasm from its users and […]