The Decline of the Xerox PARC Philosophy at Apple Computers Malcolm Gladwell’s recent piece, “Creation Myth”, in the New Yorker, about innovation and implementation via Xerox PARC, academia and Apple Computers, tells one interesting story about […]
Amen I say to you: the fox which lives in the abandoned building near our cabin means nothing at all. It bears no portents. Molecule by molecule it tumbles through space, much like the rest of […]
J is great! It is a wonderful little language for data analysis tasks. However, to programmers used to working in modern dynamic languages, it sometimes feels a little restrictive. In particular, a ubiquitous feature in the […]
“Some hunters dumped a corpse out on your land,” she says, “I tried to catch them, but they slipped past me.” We smelled it, of course, while we walked to shake the last persimmons from the […]
With Examples from Quantitative Neuroscience In my never ending quest to understand hard, but useful stuff, I’ve been learning the Programming Language J. J is an array oriented language in the APL family. Matlab is a […]
As if rot and verdure weren’t enough, I then became the mythical man moth, and I fluttered around, that summer, not moon, but incandescent after incandescent, each honey-colored orb in the warm night, each thrumming with […]
The Cunningham & Cunningham Wiki is a wonderful place to get lost in, and it is so (chaotically) packed with useful programming lore that you are bound to come out of a dive a bit more […]
Lately a lot of my free time has been dedicated to the development of a game called The Death Of The Corpse Wizard. The Death Of The Corpse Wizard is a coffee break roguelike which draws […]
Some updates to “Death of the Corpse Wizard”: Skeletons now behave much more intelligently and will try to slowly break walls if they cannot find a path to you. Brutes do twice the damage they used […]
Hi folks. Yesterday I developed a complete, but tiny and probably not fun, game called “Death of the Corpse Wizard”: The point, yesterday, was to get me over the hump of having created my first […]