Clock 9 simulates 41 charged point-like particles, which usually, when allowed to reach equilibrium in a circular boundary, form an inner ring of twelve particles, like the face of a clock, which are prevented from ever doing so. Each second the particle nearest the second hand of the clock is teleported to the either the minute or the hour hand.
Each particle is assigned a random color upon teleportation, so that the view can trace the fate of each particle between teleportations. The constantly frustrated equilibrium of the clock nevertheless determines the overall structure of the traces, ensuring that while no two instances of the clock are identical, all will share a fundamental motif.
Like Clock 6 or Clock 7, Clock 9 involves a large number of free parameters which change the flavor of the resulting work.