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Month: April 2014

Not-so-live Blogging new “Death of the Corpse Wizard” changes

On April 22, 2014

Some updates to “Death of the Corpse Wizard”: Skeletons now behave much more intelligently and will try to slowly break walls if they cannot find a path to you. Brutes do twice the damage they used […]

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Liveblogging Adding a New Monster Type to “Death of the Corpse Wizard”

On April 21, 2014April 21, 2014

Hi folks.  Yesterday I developed a complete, but tiny and probably not fun, game called “Death of the Corpse Wizard”:   The point, yesterday, was to get me over the hump of having created my first […]

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Watch as I Liveblog “Death of the Corpse Wizard” development.

On April 20, 2014April 20, 2014

I’ve always wanted to make videogames. I’ve been programming in one way or another for nearly half my life, so you’d think I would have created at least one so far, but usually my scope gets […]

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