I don’t get to do a lot of game development these days (now that I am a dad and I have a full time job). But I still think about game design a fair bit in […]
A spacesuit that just gets bigger and bigger and bigger after you put it on. At first you are sort of seduced by the power it gives you to act upon the actual universe, what with […]
I spend a fair amount of time on the Keith Burgun Games Discord, which is a community built up around Keith Burgun’s game design theory work. He’s interested, I would say, in designing so-called evergreen strategy […]
Fair Games and 50% Win Chances I’ll take it as an assumption in the rest of this article that a fair game is one where each player has a 50% chance of winning. We also sometimes […]
In the next week or so, I’ll be on the Dinofarm Games Community Podcast talking about the ethics of game design. My baby is just one week old, though! So I might not have been as […]
In this article I will try to address Keith Burgun‘s assertion that games should have a single goal and his analysis of certain kinds of goals as trivial or pathological. I will try to demonstrate that […]
I’ve been pecking away at Inform 7 lately on account of its recently acquired Gnome front end. For those not in the know, Inform (and Inform 7) is a text adventure authoring language. I’ve always been […]
I’ve recently started a podcast called Text Adventure Purgatory wherein myself and several friends play and talk about Text Adventures/Interactive Fiction. Doing so has crystalized, in my mind, a few thoughts have been in mere fluid […]