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Category: philosophy

Philosophy of Strategy Game Design (an attempt)

On February 16, 2020February 16, 2020

I don’t get to do a lot of game development these days (now that I am a dad and I have a full time job). But I still think about game design a fair bit in […]

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Mathematics as a single player, evergreen strategy game.

On June 18, 2018June 18, 2018

I spend a fair amount of time on the Keith Burgun Games Discord, which is a community built up around Keith Burgun’s game design theory work. He’s interested, I would say, in designing so-called evergreen strategy […]

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The Ethics of Game Design

On October 4, 2017October 4, 2017

In the next week or so, I’ll be on the Dinofarm Games Community Podcast talking about the ethics of game design. My baby is just one week old, though! So I might not have been as […]

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Goals, Anti-Goals and Multi-player Games

On January 29, 2017January 30, 2017

In this article I will try to address Keith Burgun‘s assertion that games should have a single goal and his analysis of certain kinds of goals as trivial or pathological. I will try to demonstrate that […]

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Quick, Probabily Naive Thoughts about Turing Machines and Random Numbers

On May 30, 2016May 30, 2016

Here is a fact which is still blowing my mind, albeit quietly, from the horizon. Turing Machines, the formalism which we use to describe computation, do not, strictly speaking, cover computational processes which have access to […]

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Notes on `Quantum Computing Since Democritus, Chapter 1`

On January 3, 2016January 3, 2016

For a long time, I’ve been interested in the sorts of questions exemplified by the following example: Suppose we are Isaac Newton or  Gottfried Leibniz. We have at our disposal two sources of inspiration: data, collected […]

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