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Category: programming

On Inform 7, Natural Language Programming and the Principle of Least Surprise

On July 5, 2016

I’ve been pecking away at Inform 7 lately on account of its recently acquired Gnome front end. For those not in the know, Inform (and Inform 7) is a text adventure authoring language. I’ve always been […]

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A Critique of The Programming Language J

On July 3, 2016October 3, 2016

I’ve spent around a year now fiddling with and eventually doing real data analytic work in the The Programming Language J. J is one of those languages which produces a special enthusiasm from its users and […]

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In defense of “The Thin Line Aesthetic”

On April 19, 2016

I was lucky to be one of the guest artists at the Code+Art Student Visualization contest at NCSU library recently, where parts of my generative art work Clocks were displayed. In preparation for the show, I […]

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Aping J’s Verb Rank in Puff

On November 27, 2015

This blog post will sketch out some thoughts relating to Puff, a function level programming language I am embedding in Javascript and J‘s notion of operator rank. Rank as it pertains to nouns in J is […]

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Compose is Better than Dot (or: Function Level Programming In Javascript)

On November 10, 2015November 10, 2015

That great minds think alike is a reflection of the fact that certain ideas have an appeal that is, if not innate, then compelling in context. Hence the use of dot notation in the creation of […]

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Optional Keyword Arguments in J

On December 22, 2014

J is great! It is a wonderful little language for data analysis tasks. However, to programmers used to working in modern dynamic languages, it sometimes feels a little restrictive. In particular, a ubiquitous feature in the […]

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Spectral Clustering in J

On December 13, 2014December 23, 2014

With Examples from Quantitative Neuroscience In my never ending quest to understand hard, but useful stuff, I’ve been learning the Programming Language J. J is an array oriented language in the APL family. Matlab is a […]

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The Mythical Man Moth

On October 8, 2014October 8, 2014

As if rot and verdure weren’t enough, I then became the mythical man moth, and I fluttered around, that summer, not moon, but incandescent after incandescent, each honey-colored orb in the warm night, each thrumming with […]

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Elaborations on “You Aren’t Gonna Need It”

On July 24, 2014July 30, 2014

The Cunningham & Cunningham Wiki is a wonderful place to get lost in, and it is so (chaotically) packed with useful programming lore that you are bound to come out of a dive a bit more […]

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Watch as I Liveblog “Death of the Corpse Wizard” development.

On April 20, 2014April 20, 2014

I’ve always wanted to make videogames. I’ve been programming in one way or another for nearly half my life, so you’d think I would have created at least one so far, but usually my scope gets […]

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