The baby was fussy all morning, and when he finally went to sleep, in the crook of his mother’s arm, after nursing we were scared to leave him alone in case the silence woke him up. […]
In the next week or so, I’ll be on the Dinofarm Games Community Podcast talking about the ethics of game design. My baby is just one week old, though! So I might not have been as […]
When we bought the land, the irrigation pond, formed at the lowest point of the property by an earthen dam now overgrown with pines, cherry trees, and hobbles of tangled honey suckle, had failed. After cutting […]
Here is where I am in July of 2017. Baby Time My spouse and I are having a baby in a few months. Its hard to know what to say about this since, in addition to […]
In this article I will try to address Keith Burgun‘s assertion that games should have a single goal and his analysis of certain kinds of goals as trivial or pathological. I will try to demonstrate that […]
I am slow to mature. That is why I squandered myself in graduate school. I could have embraced the opportunity to think critically about the philosophy of physics, in which I was at least up to […]
Here is a fact which is still blowing my mind, albeit quietly, from the horizon. Turing Machines, the formalism which we use to describe computation, do not, strictly speaking, cover computational processes which have access to […]
The Decline of the Xerox PARC Philosophy at Apple Computers Malcolm Gladwell’s recent piece, “Creation Myth”, in the New Yorker, about innovation and implementation via Xerox PARC, academia and Apple Computers, tells one interesting story about […]
Lately a lot of my free time has been dedicated to the development of a game called The Death Of The Corpse Wizard. The Death Of The Corpse Wizard is a coffee break roguelike which draws […]
Some updates to “Death of the Corpse Wizard”: Skeletons now behave much more intelligently and will try to slowly break walls if they cannot find a path to you. Brutes do twice the damage they used […]