In this article I will try to address Keith Burgun‘s assertion that games should have a single goal and his analysis of certain kinds of goals as trivial or pathological. I will try to demonstrate that […]
I’ve been pecking away at Inform 7 lately on account of its recently acquired Gnome front end. For those not in the know, Inform (and Inform 7) is a text adventure authoring language. I’ve always been […]
The Cunningham & Cunningham Wiki is a wonderful place to get lost in, and it is so (chaotically) packed with useful programming lore that you are bound to come out of a dive a bit more […]
I’ve always wanted to make videogames. I’ve been programming in one way or another for nearly half my life, so you’d think I would have created at least one so far, but usually my scope gets […]
Because the world has not yet gone utterly mad, I had the chance, on my last vacation, to sit down and play video games with my friend Marlin and my brother. As a professional person living […]