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Category: videogames

Goals, Anti-Goals and Multi-player Games

On January 29, 2017January 30, 2017

In this article I will try to address Keith Burgun‘s assertion that games should have a single goal and his analysis of certain kinds of goals as trivial or pathological. I will try to demonstrate that […]

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On Inform 7, Natural Language Programming and the Principle of Least Surprise

On July 5, 2016

I’ve been pecking away at Inform 7 lately on account of its recently acquired Gnome front end. For those not in the know, Inform (and Inform 7) is a text adventure authoring language. I’ve always been […]

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Elaborations on “You Aren’t Gonna Need It”

On July 24, 2014July 30, 2014

The Cunningham & Cunningham Wiki is a wonderful place to get lost in, and it is so (chaotically) packed with useful programming lore that you are bound to come out of a dive a bit more […]

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Watch as I Liveblog “Death of the Corpse Wizard” development.

On April 20, 2014April 20, 2014

I’ve always wanted to make videogames. I’ve been programming in one way or another for nearly half my life, so you’d think I would have created at least one so far, but usually my scope gets […]

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What I learned from playing “Dark Souls” and “Kentucky Route Zero” in the same night.

On January 12, 2014January 23, 2014

Because the world has not yet gone utterly mad, I had the chance, on my last vacation, to sit down and play video games with my friend Marlin and my brother. As a professional person living […]

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Recent Posts

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  • The fundamental mendacity of ChatGPT

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