I don’t get to do a lot of game development these days (now that I am a dad and I have a full time job). But I still think about game design a fair bit in […]
I spend a fair amount of time on the Keith Burgun Games Discord, which is a community built up around Keith Burgun’s game design theory work. He’s interested, I would say, in designing so-called evergreen strategy […]
Fair Games and 50% Win Chances I’ll take it as an assumption in the rest of this article that a fair game is one where each player has a 50% chance of winning. We also sometimes […]
In the next week or so, I’ll be on the Dinofarm Games Community Podcast talking about the ethics of game design. My baby is just one week old, though! So I might not have been as […]
In this article I will try to address Keith Burgun‘s assertion that games should have a single goal and his analysis of certain kinds of goals as trivial or pathological. I will try to demonstrate that […]
I’ve recently started a podcast called Text Adventure Purgatory wherein myself and several friends play and talk about Text Adventures/Interactive Fiction. Doing so has crystalized, in my mind, a few thoughts have been in mere fluid […]